By the time I was crawling around under the floor, I was completely lost. I strafed around for a way too long time down there, and I hard a time getting it all to make sense. The "basement-mines" part is a perfect example of this. I often found myself struggling with something as simple as walking back the way I came from just a minute ago. It's in many places weird and confusing, and sometimes almost impossible to keep track of. However, this is ruined by the architecture and major level design. Proper use of decals and the placing of most entites makes the maps stand out from the really simple Custom Stories, and adds a somewhat more interesting touch to the exploring part. These are unlimited and allow constant progress, while giving a lot of trouble.Īnd if the story mode in 4 acts is not enough for you, an additional mode allows you to start quick games.Overall, the map detail in this mod was above decent. Moreover, once at level 70, your character progresses in Champion levels. The strategic complexity increases as you discover more. It’s up to you to choose according to the context and let’s not forget the magic with attacks as visual as they are effective, as long as you have chosen the right approach.Ĭoncretely, each class has access to around 20 skills, and each of your three companions has four more. As for weapons, a breastplate will generally not be too much, nor will a second weapon, unless you prefer to hold a shield. Collecting is not an end in itself, which is why the possibility of manufacturing and merging opens up the field of possibilities a little more. From chests full of gold to equipment and jewels, do not hesitate to explore the environment to fill your pockets. In Eternium, the developers have provided everything necessary. A good hack & slash wouldn’t be one without the “loot” part.
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